Can hand tracking make a VR training exercise easier to use?

Can hand tracking make a VR training exercise easier to use?

Hand tracking can allow a supported application to respond to hand movements without a handheld controller. Whether that is useful depends on the task, device and interaction design. It should not be assumed to be easier for every learner or every training exercise.

Test the actual gestures

Define how learners select an option, confirm an action and recover from an unintended input. Tracking conditions and movement requirements need testing on the proposed headset. A gesture that looks straightforward in a demonstration may need clearer guidance or another control method in practice.

Include an alternative where needed

Discuss the range of movements learners can comfortably make and what happens when tracking is unreliable. High5VR can assess hand tracking within the project scope. Trainers should still introduce the activity and help users, while the experience remains an add-on to the wider training programme.

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