We collaborate with professionals across various industries. Here’s what Max Walton from Lamborghini had to say about working with us:
Technology
Using the innovative Meta Quest 3 pass-through technology seamlessly integrates into any virtual reality
Immersive Sales
Transport customers into a virtual worlds where they can test drive cars or visit their dream location
Immersive Training
VR & AR offers immersive training experiences like no other, revolutionizing learning across industries.
Don’t just take our word for it—check out the awards we’ve won!
Virtual and Augmented Reality
High5VR is at the forefront of revolutionizing the virtual and augmented reality landscape by leveraging cutting-edge technology to create deeply immersive experiences.
In addition to our development of AutoVR360, a groundbreaking virtual passthrough showroom, we are also producing a VR documentary that profiles Ash Miller, a renowned motor racing instructor and professional racing driver.
Our commitment extends further as we explore innovative VR and AR environments tailored for the gaming industry, pushing the boundaries of what’s possible in interactive entertainment.
The team out testing and filming.
Michael Martin – Director UK Car Events
At UK Car Events, we crave fresh tech! AutoVR360 blew us away—it's a showstopper. Their cutting-edge tech is a must-have at our shows!
Sham Lord Loxley – Car Event Organiser
Passthrough technology amazed me—blending real and virtual worlds seamlessly, it's a mind-blowing leap in augmented reality. The future of immersion is here.
Ash Miller – Professional Racing Driver
Having tried the AutoVR360 app, all I can say is wow. I was able to walk around the car and see it from every angle, then jump in and take it for a spin.
Max Walton – Retail Manager at Lamborghini
Wow. Wow, Wow, this is the future of car sales, our clients will be using this going forward Thats the dream way to spec a Lamborghini
Virtual reality (VR) and Augmented reality (AR) are immersive technologies that create a simulated environment, giving users the sensation of being in a different place. This is primarily achieved through VR headsets, which cover the eyes and often include motion sensors to track the user’s movements. These headsets provide a stereoscopic display, creating a 3D effect that enhances the sense of depth and realism. Hand controllers, gloves, and sometimes full-body tracking systems are used to interact with the virtual environment.
The essence of VR lies in its ability to transport users to a different world. High-resolution visuals and spatial audio contribute to this immersive experience. The visual system involves two small screens (one for each eye) or a single screen split into two views, which together produce the 3D effect. Motion tracking ensures the virtual environment responds accurately to the user’s movements, maintaining the illusion of presence.
VR has diverse applications. In gaming, it provides deeply immersive experiences. In education, VR can simulate complex scenarios like historical events or scientific phenomena, making learning interactive and engaging. The medical field uses VR for surgical simulations and therapeutic treatments. It also aids professional training by offering realistic, risk-free environments for practice.
In essence, VR transforms digital interactions by enabling active participation and immersive experiences, significantly enhancing how we engage with digital content across various fields.