How could VR add sound-awareness exercises to a phonics programme?

How could VR add sound-awareness exercises to a phonics programme?

A VR activity could present an approved listening task in a visual setting, such as selecting an object associated with a sound. The phonics specialist should decide what the learner is practising and how the activity fits the teaching sequence. The technology should serve that objective.

Keep progression and feedback clear

Explain what the learner will hear and how they respond. Feedback should use the programme’s approved wording rather than generate an unreviewed explanation. If repeat attempts, time taken or progression are recorded, define what those records mean and how teaching staff will review them.

Plan for later content additions

A modular brief can identify the first set of activities and the process for adding later material. Existing learner data should be considered when updates are installed. High5VR can discuss an expandable application with appropriate teaching input, as an add-on to phonics instruction rather than a replacement for a teacher.

Find out more about this service. Contact High5VR to discuss your audience, objective and project scope.