How does sound help tell a story in a VR film?

How does sound help tell a story in a VR film?

A viewer can look away from the main action in an immersive film. Dialogue, environmental sound and other audio cues can help establish what is happening around them. The sound plan should support the scene rather than compete with every other element for attention.

How does dialogue fit the viewpoint?

Consider who is speaking, where they are and whether they address the viewer directly. Sammy Rambles and the Floating Circus is being created from Sammy’s first-person viewpoint, so dialogue addressed to Sammy forms part of the audience’s encounter. Timing and clarity need review alongside the animation.

What should be tested?

Check whether important dialogue remains understandable and whether cues make sense on the intended playback setup. Recording, editing and the agreed spatial-audio approach need to be included in the scope. High5VR can discuss how the sound and picture will work together for a particular story.

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