Ask what learners need the training to help them do. A workplace example, a decision to discuss or a task to practise can give the material a clear purpose. Entertainment should not replace accurate content, and a visually impressive presentation may still leave the learning objective unclear.
Give learners a useful role
Invite them to identify information, explain a choice or compare possible responses. Instructions should make the activity understandable and allow questions. Trainers can review whether the challenge suits the audience rather than assume that competition or a timer motivates everyone.
Choose technology deliberately
A film or immersive scenario may support an activity that is difficult to present through slides alone. High5VR can discuss suitable content with your trainers, including professional input from Bhuku where appropriate. VR should be an add-on to the programme, with its usefulness reviewed against the intended task.
High5VR works with professional trainers at Bhuku on appropriate training projects.
Find out more about this service. Contact High5VR to discuss your audience, objective and project scope.
