A learner’s first headset session should begin with a clear explanation of what will happen. Show the relevant controls and let them practise a simple action before the training task. High5VR can include an introduction suited to your intended audience.
Reduce unnecessary controls
An exercise does not need every available interaction. Choose the simplest controls that support the objective, with clear spoken or written guidance. Test whether users know where to look and what to do without constant intervention.
Give facilitators a plan
Someone should explain the session, help with setup and respond when a learner wants to stop. Agree a suitable space and an alternative learning activity. Headset comfort and accessibility vary, so participation should not depend on assuming everyone has the same experience.
Learn from a first-use pilot
Include people who have not used VR when testing the application. Record where they hesitate and revise the instructions accordingly. A beginner-friendly design is demonstrated through testing with the intended users, rather than by describing the application as intuitive.
Discuss your project with High5VR
Tell us your audience, learning objectives and delivery requirements. Contact High5VR to discuss a suitable first step.
