A learner should be able to stop a VR exercise without feeling they have failed the training. Comfort varies between people and applications. The facilitator needs a clear response, an alternative way to take part and a session plan that does not depend on everyone wearing a headset.
Stop and follow the device guidance
If someone feels uncomfortable, stop the exercise and help them remove the headset safely. Do not encourage them to push through symptoms. Follow the manufacturer’s current health and safety instructions, including its advice on breaks and when further advice may be needed.
Review the experience before repeating it
Check fit, presentation, sound and the type of movement used in the content. Artificial camera movement can be an important design consideration. A seated or less visually demanding version may be worth discussing, but no design can promise comfort for every learner.
Keep the learning objective accessible
A screen-based walkthrough, discussion or another practical exercise can address the same topic. Tell learners about these options at the start. Record feedback about the experience so that the organiser can improve the next session without collecting unnecessary personal details.
Discuss your project with High5VR
High5VR can discuss comfort and alternative delivery during content planning. VR is an add-on to the training programme, and the learner should have a clear way to pause or opt for another format.
Contact High5VR to discuss your audience, objectives and scope.
Further information: Meta Quest safety guidance.
Featured image: illustrative image.
