A real location can inspire a VR game, but the project needs a decision about accuracy and permitted use. A loosely inspired setting differs from a faithful recreation of a named place. Start with the player’s activity and the role of the location in it.
Agree the relationship to the real place
Decide which features must be recognisable and which can change for gameplay. Confirm permissions for access, capture, branding and supplied reference material where needed. Do not imply an official partnership without approval.
Prepare assets for interaction
Photographs, scans and plans may support modelling, but they do not automatically create a working game environment. Movement, objects and gameplay need to be designed for the headset and tested.
Try a small part of the setting
A short route or one room can establish whether the location supports the game. High5VR can discuss capture, modelling and development as a scoped production, with the level of detail tied to the intended use.
Costs depend on the agreed scope, development and asset work, any filming days, crew, equipment and post-production. A focused project can be inexpensive; undefined future features need to be reviewed separately.
Contact High5VR to discuss a bespoke project, audience and delivery requirements.
