Can an interactive product demonstration work across a headset, website and exhibition screen?

Can an interactive product demonstration work across a headset, website and exhibition screen?

An interactive demonstration can be planned for several devices, but a headset application, website and exhibition screen have different controls and delivery conditions. Start with a common product message, then decide how each audience will explore it.

Define the shared content

Identify the approved model, features and explanatory material used across the versions. Keep product details consistent. Reusing assets can help production, but it does not mean the same application runs unchanged everywhere.

Adapt the interaction

A touchscreen may use taps and gestures; a headset may use controllers or supported hand tracking. An exhibition screen may need a facilitator. Decide which actions are essential and which are specific to each setting.

Scope and test each version

List the target devices, browsers and installation arrangements. High5VR can review a multi-format concept and set out the asset work, development and testing required for the agreed outputs.

Contact High5VR to discuss a bespoke project, audience and delivery requirements.