A custom VR game can give visitors an interactive way to explore a brand, product or idea. It needs a clear purpose beyond attracting attention. Decide what you want the customer to understand or do after the experience before choosing the game mechanics.
View moreA 360-degree film may need different exports for a headset, a video platform and a normal promotional screen. Agree the intended destinations before finishing the edit. One file is not necessarily suitable for every viewing route.
View moreA filming plan can be designed around your event, but the practical arrangements need to be agreed with the organiser and venue. High5VR can discuss camera positions, crew access and the activity you want recorded. The aim is to make production fit the event’s requirements.
View moreA game engine can bring together a workplace’s digital assets, sound and interactions to create an explorable training environment. The goal is not simply to copy every visible detail. The environment needs to communicate the information required for the exercise while running reliably on the target hardware.
View moreThe choice between a 3D model and filmed footage depends on what the learner needs to do. Filming can capture a real setting and a person’s performance. A model can support interactions or viewpoints that would be difficult to record. Some projects benefit from a combination.
View moreIn an immersive film, viewers can explore the surrounding scene. The story therefore needs cues that help them understand where important activity is happening. High5VR considers the arrangement of action, sound and movement when planning first-person or 360° storytelling.
View moreKnowing when to ask for help is a useful workplace skill. A VR exercise can present an uncertain situation and let employees practise recognising the limits of their information or authority. The lesson should make appropriate escalation a positive decision.
View moreIf you have come across both High5VR and OowOah, it helps to start with what your business needs to do. Commissioning original VR content and using a shared VR meeting or event platform are different starting points, and some projects may involve both.High5VR provides VR production and development services. OowOah…
View moreA first VR training pilot is easier to budget when it tests one clearly defined learning need. Instead of starting with a complete training programme, identify a task, audience and outcome that will help you judge whether further development is worthwhile.The budget should cover the experience and the practical work…
View moreA customer VR vehicle demonstration needs a clear purpose. Before choosing the content, decide what the customer should understand afterwards: the layout of a vehicle, an unfamiliar feature or the experience represented by a filmed virtual test drive.Keep the first demonstration focused. Trying to cover every vehicle and every feature…
View moreA polished showreel can help you discover a VR production company, but it cannot answer every question about your project. Before signing a contract, ask for evidence that connects the company’s previous work to your audience, equipment and intended outcome. Can you try a relevant example?Ask to experience something that…
View moreVR training can need changes when equipment, procedures or the organisation itself changes. Planning for updates at the start of a project makes it easier to keep the experience useful rather than treating the first release as a permanent finished object.
View moreAn architect could use a commissioned VR walkthrough to enter a proposed property with a client and guide them through the design. Instead of relying only on drawings, the conversation can take place around a shared view of rooms, circulation and the relationship between spaces.
View moreA kitchen plan can contain all the right measurements and still be difficult for a customer to picture. A commissioned VR sales tool could give them a shared three-dimensional space in which to explore the proposed layout with a designer before making their decision.
View moreVR can add a controlled observation exercise to sports coaching. A coach or athlete can review a situation, identify cues and discuss possible decisions. The learning purpose should be clear, and claims about improved performance need evidence from the particular programme.
View moreStreaming TV advertising may be worth exploring when its audience and campaign requirements fit your business. It involves showing an advert within supported streaming services or connected-TV inventory. Availability, buying arrangements and minimum commitments vary, so a small business should obtain a current media proposal before deciding.
View moreA VR experience works best in a lesson when pupils know what they are looking for and use their observations afterwards. The connection can be simple: a question before the experience, a focused observation task and a classroom activity that draws on the result.
View moreYes, separate versions can be planned around different audiences while sharing suitable production material. High5VR can discuss a core film and additional edits with different emphasis. The required messages and deliverables should be defined before filming.
View moreVR can add a workplace experience to careers guidance, helping students explore a setting before choosing a course or arranging a visit. The aim is to support informed questions and discussion. A virtual scene cannot show every aspect of a job or replace contact with people working in it.
View moreA local TV campaign needs a defined audience and a reason for that audience to respond. Start with who can use the service, where they are and what the advert is meant to achieve. Broad exposure is not automatically useful exposure.
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