High5VR can discuss turning an idea into a bespoke VR game. The first step is to describe the experience you want a player to have, then test a small version of its most important action. A strong concept does not need a huge world to be worth exploring.
Describe the player’s activity
Explain what someone does, what makes it enjoyable and how they know they are making progress. A simple challenge, a puzzle or an exploration task can provide a clearer starting point than a long list of possible features.
Agree the first playable scope
Choose the target headset, control method and initial environment. List the essential assets and behaviours. Multiplayer, saved progress and online accounts should be explicit requirements, rather than assumptions attached to the word game.
Test before expanding
A prototype can show whether the core action makes sense in a headset. Use feedback to decide what to develop next. High5VR can review the idea and scope the production work, with later levels or features assessed when their requirements are known.
Costs depend on the agreed scope, development and asset work, any filming days, crew, equipment and post-production. A focused project can be inexpensive; undefined future features need to be reviewed separately.
Contact High5VR to discuss a bespoke project, audience and delivery requirements.
